02 - Frequently Asked Questions (FAQ)

What kind of game is this?

 

  • Star Trek: USS Gallant is a full immersion 3D virtual roleplay game in Second Life. We write fan fiction within the Star Trek universe for enthusiasts 
  • Mission outlines are designed to allow improvised plot and character development. Missions are played on starships, alien vessels, space stations and alien planets.

How do you play?

 

  • Players log in to Second Life  and collaborate to a roleplay story arc within a larger episode. These scenes (also called posts) are then published inworld 

How can I join?

 

  • Prospective players are encouraged to submit a Player Application Form. You will be contacted by email to set up a meeting time with a senior player who can allocate your resources, help you optimize your avatar . You will undergo a basic tutorial that brings you up to speed on how to roleplay in this environment, supplying an overview of the canonical resources that underpin Solaris Base Station location and timeline.
  • If your Inworld( Second Life )  the Command Staff will  give you a Player Application Form  then  we will contact the applicant to begin the character creation process.

What types of missions does Gallant undertake?

 

  • USS Gallant  is a Sovereign-class battleship and explorer type starship, our missions also focus on exploration, science and adventure. Specifically, Gallant is an asset are in the maxi sector and a part of  Starfleet's Planetary Sciences Division. We typically conduct planetary, nebula and system surveys. However, our vessel also undertakes other duties including (but not limited to) research and development, humanitarian aid and fleet actions to guard the Federation 

How long has this group been running?

 

  • USS Gallant , in its present iteration, has been an active RPG on Second Life since February 2017.

What is the current in-roleplay game year?

 

  • 2400

How active are other players?

 

  • Very. Most players log in and  do things  daily, and  beside roleplay Solaris group is very active . Hangout ,Movie, Game Nights and other events .   Out-of-character chat is also very active. Players interact with each other inworld, discord page or on our website  to coordinate their ideals  and discuss a variety of topics on a daily basis.

What age range are Solaris and Gallant  players?

 

  • The average age of our players is currently 27 years-old. Our builders and script  writers vary in age from the late 20s to the 60s.
  • Linden labs( Second Life ) has Strick policies of avatar age players  and Term Of Service 

How do players communicate?

 

  • Second Life has multiple methods of communicating between users. These include public and private text chat, notecards, voice chat, your profile, and streaming audio and video. Many of these are activated by the bottom viewer software toolbar.
  • In addition, we use a Second Life grid channel, our private group readable chat anywhere on the Second Life grid.  Finally, our Discord server is available for casual chat and off-topic discussion. Solaris and USS Gallant  is a family community, not just a game.

How fast does the roleplay gameplay move?

 

  • The main storyline moves at a consistent pace regardless of the episode. At any given time there are multiple A, B and C plot scenes under development. We roleplay 3 times a week and avg roleplay is 2hrs long.   The average time to complete a mid-length episode is approximately 3 to 4 weeks.    During a battle roleplay moves as fast as a military drill .    If you cannot leave a roleplay and enjoy it  we done a bad job on making a good story arc.

What freedom within the main plots will I have with my character(s)?

 

  • As a general rule of thumb, as long as you don't interfere with the main storyline plots we allow the different Depatments and or teams  to  free to do as you please with your character(s) to come up with roleplay goals.  This does not mean your character can violate protocol, steal a shuttlecraft then expect to get away with it -- but for the most part, you are free to explore your character within the story arc . We encourage character development and creativity, and we rarely say no to subplots. If a player wishes to tie one of their characters' subplots into the main storyline, please consult the Command Staff  (Please Note: your characters are responsible for their in-character actions and will be held accountable.)

What are the activity requirements?

 

  • All players are required to be a minimum of one multiplayer post (JP) per week  and  choice of doing  dept. logs  or one personal log per roleplay . In addition, all members that cannot make it must be answered within 12 hours with reason why. Or request a L.O.A. . Please view our Group Rules for complete details.

What happens if I can't meet the activity requirements?

 

  • USS Gallant promotes a fun and active role-playing environment. All players abide by the  24-Hour Rule which states that 24 hours is the maximum acceptable response time between active players. a Minium time is 12hr . This includes responding to Dept post tags, PMs, emails, and any other form of communication. Players who extend this into day or week will quickly find themselves falling behind in the story arc .. They will be unable to keep up with the roleplay publishing requirements and are ultimately given warnings then removed. If, for any reason, a player knows they will be away from the roleplay for a while or simply needs a break, they may freely take a leave of absence (LOA) or extended leave of absence (ELOA) and will be exempt from the activity requirements until they return. Life catches up to all of us sometimes; all we ask is to be informed with a quick email or PM. Please view our Group Rules for complete details.

Why are some positions available to play and others are not?

 

  • Our Roleplay manifest has been curated to reflect the most plausible crew positions.  Even thought the Sovereign-class is  massive   with a maximum crew compliment of  750 ~ 820 .  Our Roleplay  ship  in Second Life does not have the resources or personnel to support additional departments or specialties. In many cases, there are only a small, limited number of some positions (i.e. Security Officer) yet numerous available other positions (Science Officer). This is done to balance the roleplay base with the story arc mission focus and to ensure all players are able to stay involved and experience the most enjoyable roleplay  possible.

Can I play a Marine?

 

  • Official No.  Starfleet Marine Corps was disbanded a decade following the Dominion War and no longer exists. But in roleplay a Special Taskforce Team is needed time to time based on story arc

Does Gallant accept custom races?

 

  • Yes, we accept custom races. In fact, we have five of them currently being played. However, custom races should be reserved for advanced players. The amount of time and skill that it takes to accurately and realistically detail a custom species is lengthy. The custom race must be created from the ground up, and the physiology, culture and society must all be written and described in length before the character is even created. This is done to ensure other players are accurately able to interact with the custom species character with as little discrepancy as possible. In addition, it is always more difficult to play a race for which you have no canon references. We suggest prospective players think very carefully about this decision.

How are promotions handled?

 

  • We use a interactive Unity Maximum system   We have set a guideline of promotions: position promotions and rank promotions. An example of a position promotion would be a new member starting off as crewman science officer. During their time of roleplay, they gain experience points. Gain other interactive point as they learn and grow with us .   Example being promoted to the role of Chief or Deputy Science Officer.  Role-player  will have to have again a value of experience point to rank up in promotions.    This gives a value of earning your rank, working hard to reach you goal.  Gallant does not promote based on time served. Instead, characters are promoted based upon their player's overall activity and participation using the experience program. We reward active players for their contributions which means the more a player becomes involved, the quicker their character(s) gains experience will rise through the ranks and achieve seniority.   Role-player who joins and does the bare minimum requirements will find their characters taking longer to advance. Promotions are earned, not given. For full details of all promotion requirements, please consult the Promotion Guide.

I have a question that was not listed...

 

  • No problem! Please use our contact form to send any additional queries to the Command Staff and we will respond promptly within 24 hours. We welcome any and all questions from prospective players; our ultimate goal is to provide our group and writers with the most enjoyable role-playing experience possible.